The ConceptIn view of the 20th Anniversary of the WPI Venice Project Center, we are launching the Venice 2.0 Initiative. The Postmodern Postmortem is an artistic emanation of this initiative. The basic concept is to use art as a vehicle to highlight the key findings that emerged from the over 120 projects we conducted in Venice since 1988. The current line of thinking is to develop 20 "installations" to be scattered throughout Venice to peak the interest of passerbys, hinting at some of the issues that have affected Venice in recent years. It will all be very subtle, engaging all 5 senses as well as the "sixth", yet it will be coordinated and deeply meaningful. It will also be a great way of engaging youth with urban issues through gaming and artistic expression. The goal is therefore to identify inexpensive technologies that could become part of an urban youth expression toolkit and then unleash the creativity of our younger generations. Some of the development of the URG (Urban Reality Game) platform will be carried out in conjunction with Redfish and tested out both in Venice and at the fledgling Santa Fe Complex. ImplementationThese ideas might be implemented in either an indoor or an outdoor environment. The environment chosen will have an impact on concerns that are common to all these projects. Many of these ideas will need electricity and data for some sound or video projection equipment. Any equipment used will have to be weather, damage, and theft resistant. Equipment would also need to be placed so as to not be in the way of anything, have no obstructions itself, and be as discreet as possible. Permission and locations will be needed for equipment used by any of the projects. If these ideas are implemented outside, permission to place equipment will likely be needed from a different organization for each installation, due to the variety of locations where these would be placed. Equipment placement will have many variables to consider, such as people and vehicles that use the area in question, accessibility to a source of electrical power and data, and ensuring that the equipment is resistant to weather and theft. If implemented indoors, many of these considerations solve themselves. With an indoor space, permission is included. Equipment will not have to deal with weather, and the installation may be built around the equipment so as to hide it. Having a limited space for people to interact with the equipment means that they can be watched to ensure that the equipment is kept safe. With an indoor location, power and computers can also be located near the equipment. The area can be set up to ensure that there are no obstructions to either the viewer or the equipment. Some equipment that has been considered can be found on the equipment selection page IdeasWe plan to develop 20 ideas (in honor of the 20th anniversary). So far, we have identified the following potential installations.
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